AI Insights · Timothy · July 2025
Top 5 Slime Games Performance in Brazil Q2 2025
Explore the performance trends of the top slime games in Brazil during Q2 2025, showcasing downloads, revenue, and active users from Sensor Tower's data.
In the second quarter of 2025, the top slime games in Brazil displayed diverse performance trends across downloads, revenue, and active users, according to data from Sensor Tower.
PlaySlime:Slime Simulator Game, developed by Slime Simulator Studio, experienced a gradual decline in weekly revenue from around $2.4K at the end of March to approximately $1.3K by the end of June. Weekly downloads remained relatively low throughout the quarter, peaking briefly at 8 in the first week. Active users showed a steady decrease from 16K to about 13.4K.
My Talking Slimy: Slime Cat 3D by Pixeland LLC saw its weekly revenue fluctuate, starting at $1K and ending at $828. Downloads peaked at 9.2K in late April before settling around 5K by the end of June. Active users varied, peaking at over 52K in April and closing the quarter at 45K.
Slime Pet: ASMR Virtual Friend from Slime Joy Entertainment reported modest revenue, starting at $321 and dropping to $79 by the end of June. There were no reported downloads or active user data for this period.
Super Slime Simulator, developed by Dramaton LTD, had a varied download pattern, beginning at 86.9K and concluding at 48.6K. Revenue was relatively low, with a slight increase to $203 mid-June. Active users showed an upward trend, growing from 263K to 240K by the end of the quarter.
Finally, Bruno - My Talking Slime Pet, also by Dramaton LTD, started with 66.5K downloads, dipping to 36.7K in June. Revenue saw a small rise to $174 at the quarter's close. Active users increased from 282K to 283K.
For more insights and detailed data, visit Sensor Tower's platform.